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Within the realm of software design, the selection of design patterns may have a considerable influence on the functioning of a system as well as its accessibility and maintainability. The Factory Pattern and the Abstract Factory Pattern are two design patterns often used in object-oriented programming. Although both patterns are creational, they are used for different reasons and have qualities that are separate from one another. In this blog, we are concerned about the differences between the Factory Pattern and the Abstract Factory Pattern and the circumstances in which each pattern should be used.
One sort of creational pattern is known as the Factory Pattern. This pattern offers an interface for creating objects inside a superclass, but it also gives its subclasses the ability to change the kind of objects that will be generated. It allows the code to interact with an interface rather than actual implementations, a significant step toward promoting loose coupling. When creating an object requires sophisticated logic that has to be enclosed, this pattern is effective since it allows for proper encapsulation.
It offers a user interface for creating objects that belong to a superclass.
Subclasses decide on which class to instantiate.
As a result of working with interfaces, loose coupling is encouraged.
When it comes to enclosing object creation logic, this is useful.
An additional creational pattern is known as the Abstract Factory Pattern. This pattern offers a user interface that allows for creating families of linked or dependent items without describing the actual classes of those objects. It is used to create instances of many families of classes. This pattern is beneficial when a system has to be independent of how its objects are formed, constructed, and represented since it allows for more flexibility.
- Assists in creating families of items that are reliant on one another or connected
It conceals the specific classes that the items belong to.
Beneficial for the creation of instances of many families of classes or classes.
The freedom of how things are generated and represented is encouraged.
One of the most critical distinctions between the Factory Pattern and the Abstract Factory Pattern is the degree of abstraction each pattern offers and the range of objects that may be created using it. In contrast to the Factory Pattern, which concentrates on creating individual objects through a superclass interface, the Abstract Factory Pattern is primarily concerned with making families of linked objects using an abstract factory interface. The Factory Pattern is suited for the creation of single things. Still, the Abstract Factory Pattern is better suited for creating families of objects connected.
When you wish to encourage loose coupling by dealing with interfaces or when the construction of an object includes sophisticated logic that should be contained, you should use the Factory Pattern. - Factory Pattern: Use the Factory Pattern.
When you need to construct families of linked or dependent items without defining their specific classes, or when you wish to encourage independence in how objects are formed and represented, you should use the Abstract Factory Pattern. This pattern is used when you need to create families of objects.
The unique needs of the created system should be considered while deciding between the Factory Pattern and the Abstract Factory Pattern. Understanding the distinctions between these creational patterns and the situations in which they might be used is essential for making well-informed design choices. Developers can construct software systems that are adaptable, maintainable, and resistant to changes in requirements and design if they efficiently use the Factory Pattern and the Abstract Factory Pattern.
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